Monday, June 18, 2012

Air Force video reveals X-37B space plane landing

The U.S. Air Force's robotic X-37B space plane came back to Earth Saturday after 15 months in orbit on a mystery mission, and its much-anticipated landing was caught on video.

The X-37B spacecraft touched down at California's Vandenberg Air Force Base at 5:48 a.m. local time Saturday (8:48 a.m. EDT; 1248 GMT). Several hours later, Vandenberg officials released a short video of the event (seen above).

The first part of the 80-second video was apparently shot in infrared light. It shows the X-37B space plane cruising in for an automated landing, its belly and nose glowing a bright orange-yellow, presumably from the heat generated during re-entry to Earth's atmosphere.

The video switches over to visible wavelengths about 35 seconds in, after the space plane has touched down, and shuts off shortly after the X-37B rolls to a stop on the runway. [ Photos: Air Force's 2nd Secret X-37B Mission ]

The X-37B, also known as Orbital Test Vehicle-2 (OTV-2), launched on March 5, 2011, from Florida's Cape Canaveral Air Force Station. Its flight was the second-ever mission for the X-37B program; the first was flown by OTV-2's sister ship, OTV-1.

OTV-1 blasted off in April 2010 and stayed aloft for 225 days, well below the supposed 270-day orbital limit for the space plane. But OTV-2 smashed that limit, zipping around our planet for 469 days before finally coming down today.

Just what OTV-2 was doing up there for so long remains a mystery. Details of the vehicle's mission are classified, as are its payloads. The secrecy has spurred speculation ? notably from China ? that the X-37B may be a space weapon of some sort, but Air Force officials have long insisted that the spacecraft is simply testing out technologies for future satellites.

The X-37B looks like NASA's recently retired space shuttle, but it's far smaller. The X-37B is 29 feet (8.8 meters) long and 15 feet (4.5 m) wide, with a payload bay about the size of a pickup truck bed. For comparison, two X-37B vehicles could fit inside the payload bay of a space shuttle.?

The 11,000-pound (5,000-kilogram) space plane's orbital longevity is enabled by its solar array, which generates power after deploying from the payload bay.

The X-37B is built by Boeing, though NASA originally used the vehicle as an experimental test bed until funding for the project ran out in 2004. The space plane then passed to the Defense Advanced Research Projects Agency, and it was ultimately turned over to the Air Force in 2006.

Follow SPACE.com senior writer Mike Wall on Twitter@michaeldwallor SPACE.com@Spacedotcom. We're also onFacebookandGoogle+.

? 2012 Space.com. All rights reserved. More from Space.com.

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Maureen Ryan: Why 'Girls' Season 1 Was Terrific And Why It's A Hit With Guys Too

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I've enjoyed the first season of "Girls" for a lot of reasons, but one of the things I've come to appreciate most is how the HBO show demonstrates the ways in which the TV industry underestimates us.

There have been a few stories -- including this Vulture one -- discussing how many men are in the show's audience. There's a tone of mild incredulity when discussing the male viewers of "Girls," as if they were unicorns or magical sprites.

But why is this audience breakdown so surprising? Of course, for a while now, the television dramas that are considered the gold standard have had conflicted men at the center of them, something Todd VanDerWerff pointed out in this astute article. As Amanda Marcotte said in this 2011 Jezebel piece, "If you want to make a critically acclaimed drama, you need to build up a patriarch, preferably in a highly masculine environment, and then start to peel away his certainty about the way the world works and what it means to be a man in this world." Yep, that's how TV has worked in the post-"Sopranos" era (and even before we met that New Jersey mobster).

For a long time, female viewers have been used to this paradigm, because we've had to be (even though, as I noted in my original "Girls" review, that accommodation has become a little tiresome). As TV writer Jill Soloway put it in an email to me a while back, "Women are used to 'becoming' a man for the purpose of aligning with the protagonist, as we've been doing it for centuries."

Isn't it insulting for television to assume that guys can't do the reverse?

And to me, that's been one of the revelations of "Girls" -- that men aren't just able to put themselves in the place of female protagonists, that they've enjoyed doing so. They've found aspects of themselves in the painfully awkward and funny lives of Hannah and her friends, just as I see the best and worst parts of myself in Vic Mackey, Don Draper, Walter White and the TV version of Louis C.K. that appears on his FX show.

I absolutely love that "Girls" does well among guys in Kansas City and Rhode Island. I am thrilled that men over 50 are apparently among the show's biggest fans. I love that, as someone nearly twice Hannah's age, I can completely relate to her struggle to treat herself better and her desire to find a level of narcissism that isn't completely self-destructive.

Doesn't this kind of transference happen all the time? Whoever they are, whatever age or race they are, people all over the world have become strongly attached to African-American drug slingers in Baltimore, to a high school football coach in Texas and to a teenage vampire killer. This is one of the main purposes of great storytelling: Very specific characters and artfully constructed stories help us experience the struggles of others and realize that their concerns, mistakes and insecurities are not all that different from ours.

Relating to people who aren't exactly like us isn't a new thing. But to know that the healthy "Girls" audience is sticking with this kind of character -- a woman who behaves in unlikable ways at times -- is incredibly heartening. It upends a lot of conventional thinking that the television industry takes as a given.

Some of those givens: Women will never fight with each other on TV the way they do in real life, which last week's episode of "Girls" masterfully disproved (I've been watching TV for decades now, and that's the first time I've seen the kind of awful, probing-for-the-weak-spot fights I've occasionally had with my sister or best friends). Another deeply ingrained given: Women on TV can be quirky or occasionally sad, but they can't actually be deeply flawed. As Michael Arbeiter pointed out, most female characters on television are somehow representative of Women as a whole, which is a pretty restrictive state of affairs. The great leap forward of "Girls" is that it's "hardly a statement about gender at all. It's a statement about humanity," Arbeiter wrote.

People aren't used to female characters being every bit as unlikeable, selfish and confused as male characters, but that's exactly what makes "Girls" relatable: This is a story about complicated people about whom its possible to feel ambivalent. We are not getting the usual likable but quirky gal, the token bitch, or the lazy, predictable Strong Female Character that Shana Mlawski expertly dissected. Nor is "Girls" is a Statement about Women Today.

"Girls" unsettles some viewers off for those very reasons; it blithely ignores six decades of what television has done with an entire gender. It's worth pointing out here that "Girls" simply doesn't work for some viewers for any number of reasons, and that's fine, but the heartening thing is, the gender of Hannah and her posse apparently doesn't matter to the show's committed viewers. But it's a shock to be reminded that many who create products for commercial popular culture don't want to fully acknowledge that people are able to relate to a wide variety of characters and situations.

If you're a male between the ages of, say, 13 and 35, or even 18 and 49, the pop-culture machinery assumes you only want to see versions of yourself, hence the endless array of bro movies at the cineplex, male-driven dramas on TV and game makers who assume that gamers will unthinkingly accept a sexual assault on Lara Croft as a necessary motivation in a videogame. Ye gods. (Many gamers, by the way, were not fans of that last assumption.)

In my experience, men aren't as emotionally limited and unwilling to venture outside their comfort zones as timid entertainment executives think they are, but the various culture industries constantly assume men are unable to relate to anything outside own their dudely experiences. Don't we all lose ourselves in games, movies, books and TV shows in order to become someone else and escape into lives that aren't like our own? Don't we all want to be Iron Man or Coach Taylor? Millions of "Game of Thrones" fans would cry tears of despair if anything ever happened to Arya Stark, and that's not because the show's audience is composed of 11-year-old girls.

Let's face it: The assumptions that media (and advertising) executives make about what and who consumers of different genders relate to and want to see are incredibly condescending. I hope that the success of "Girls," the loyal and large audience for the web series "The Guild" and the super-smash status of "Bridesmaids" -- three successful properties centered on female self-sabotage and flawed women's realistic relationships -- herald a new age in which the old assumptions about what's "relatable" go by the wayside.

Yes, there's been a huge "Girls" backlash, and that is as dispiriting as the attacks on gaming commentator Anita Sarkeesian, the attacks on "Guild" creator Felicia Day for a harmless video, this preposterous Catwoman comic-book cover and the online abuse Aisha Tyler was subjected when she hosted a presentation at E3. Put all those recent events together with the undeniably sexist and boorish attacks on "Girls" creator Lena Dunham, and it's hard to resist the desire to put your head in your hands and just sigh for about a week.

But there are two things worth noting about all of these situations: First, a lot of people (male and female) called out the sexism on display for what it was in these situations; I know about these occurrences because the outrage about them spread far and wide on the Internet and the contempt for the attackers was visceral and plentiful. Second, it's hard not to see these attacks on these women as frantic attempts to assert privilege and status within a power structure that is no longer as stable and solid as it once was. The viciousness of the attacks is in direct proportion to the perceived (and actual) evolution of the culture industry's status quo.

What had been the norm -- mainly male protagonists on "serious" shows, mostly males occupying the gaming space, predominantly men at E3 and San Diego Comic-Con (aside from "booth babes"), comics fans tolerating preposterous images of female characters -- well, that isn't the norm anymore and hasn't been, in some cases, for a while. I think most men and women are fine with this. Some people who liked things the way they were complain when their assumptions and attitudes are questioned or criticized, but, well, that's too bad. What's heartening is that the behavior of trolls and the assumptions of clueless people aren't being silently tolerated in all these different arenas (and in many cases, men are leading the charge against the mean-spirited and the ill-informed).

So, these conversations are being had, tools to fight back are being assembled and a wave of wonderfully articulate people (including the Incredible Hulk) are elegantly dismembering a huge array of arguments in favor of pop culture's wobbly status quo. And as VanDerWerff pointed out, the paradigm of "good TV" is changing and isn't merely restricted to a certain style of single-camera comedies or cable dramas "that probe the darkest limits of the human experience and [have] a bad-boy protagonist."

"Sometimes I watch 'Louie,' which, for my money, is one of the best shows I have ever seen on television, and wonder if it could ever be that a network would air a show where a woman was talking about masturbating and farting (in an awesomely deep way, mind you)," Soloway ("Six Feet Under," "The United States of Tara") said in that email, which she sent while I was researching a story on women's underrepresentation on television writing staffs. "The answer is no -- not because networks hate women, not because studios refuse to hire women creators, but because there is no brand that would be willing to be associated with the idea of such an anti-heroic woman."

HBO is. Maybe I'm being overly optimistic in this piece, but isn't that something? I mean, a network associated with so many great dramas created by so many white dudes over 50 gave the keys to the car to Dunham, who forcefully made a realistically shaped and believably complex woman the center of her show. Along the way, it's worth noting, she created the almost iconic character of Adam, who is, if anything more polarizing and contradictory and ultimately even lovable than Hannah herself. "Girls" just isn't about girls; it's about a whole generation fumbling toward some kind of self-knowledge, and it's done it in a distinctive way that doesn't feel like anything else on TV.

It's been a rollercoaster ride to watch Hannah and Adam's relationship unfold, because they've both been jackasses at times, and they both display the unearned and endearing confidence of youth. Their relationship as a whole subtly and amusingly depicts the joy of finding someone who fascinates you and terror of what it's like to be a young person who doesn't easily trust others. But aside from the Hannah-Adam insanity, there's been so much to enjoy about the show -- the very funny throwaway lines, the unforced pace yet the sense of halting forward movement, the unshowy performances and heartbreaking moments that allowed even the perfect-seeming Marnie to come off as flawed and even broken.

The first season of "Girls" wasn't perfect -- there was sometimes an obvious strain to make a broad joke (i.e., Hannah's drawn-on eyebrows), the show couldn't quite decide if Ray was a jerk or an OK guy, and Shoshanna wasn't particularly well developed for much of the season. And sure, if "Girls" wants to broaden its cultural palette to include other races in Season 2 (as apparently it will), all the better.

Still, "Girls" was remarkably assured and compelling in its first season, and one of its finest accomplishments is recognizing that sometimes silence speaks most eloquently (that's something it takes other creators a long time to learn.) And there was definitely an arc to the season: In the wonderful season finale (which ended, as the first episode began, with Hannah shoving food in her mouth), we saw all the characters making tentative steps toward adulthood, or aping behaviors they thought might lead to some kind of maturity.

Dunham's female characters may display traits that skew female (there's a certain sort of insecure self-hatred that, mixed with a healthy dose of body issues, I see as very female, but maybe that's just me). That sense that you haven't quite figured things out and being confused, at times, about what constitutes appropriate adult behavior -- well, I can tell you as someone who is about to turn 46 that that feeling never completely goes away. Being confused by daily life and yet convinced that a special fate awaits you, not fully knowing how autonomy and dependence work on a day-to-day basis -- these are dilemmas that Dunham has wonderfully, hilariously brought to life this season.

Purely on a storytelling level, Dunham and fellow executive producer Jenni Konner did a fine job all season of building tension and stakes into almost every situation. Relationships and decisions could blow up in people's face, and did so regularly. The wedding of Jessa and Thomas John was shot through with tension, because the entire affair was poised on a razor's edge: It was either a disastrous decision or a not-disastrous one, but only time would tell (and as Adam told us, "Time is a rubber band," one of his typically loony bits of wisdom). Characters made a believable mixture of good decisions and bad decisions, and Marnie, Hannah and Adam's fluctuating levels of self-awareness and self-absorption seemed just right -- and painfully funny -- as the season came to a clsose.

As for Hannah, she got to have her cake and eat it too, but other than that, she was flat broke and alone, abandoned not by her parents this time, but by her boyfriend. Yet nothing about the end of the first season felt like a defeat.

Maybe "Girls" is for people who like things that vibrate "on a very strange frequency." The good news is, there are more of them than the TV industry thinks there are.

Watch a supercut of the guys of "Girls":

?

Follow Maureen Ryan on Twitter: www.twitter.com/moryan

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Saturday, June 16, 2012

Report: LA Wal-Mart lobbyist posed as reporter

LOS ANGELES (AP) ? An associate at a lobbying firm tapped to bring a Walmart store to downtown Los Angeles has left the firm after she posed as a reporter at a news conference held by a labor group that opposed the big-box store.

City Ethics Commission records show Stephanie Harnett worked for Mercury Public Affairs, which received $60,000 from Walmart to lobby for a Wal-Mart store to be built in Chinatown, the Los Angeles Times said in its Friday edition (lat.ms/KLzwYh).

The project provoked opposition from labor groups, which complain about unfair conditions at the retailer.

Last week, one of those groups, Warehouse Workers United, held a news conference and Harnett signed a media sheet saying she was a student at the University of Southern California named "Zoe Mitchell."

Union Spokeswoman Elizabeth Brennan said Harnett interviewed a warehouse worker using an audio recorder for 20 minutes without saying she was working for Wal-Mart.

"She told him she was a journalism student at USC and that she was a storyteller from the heart," Brennan said.

Brennan said she saw Harnett again at another news conference, and an activist pointed out that she was actually a lobbyist.

Mercury released a statement saying Harnett's actions were "in no way approved, authorized, or directed by Wal-Mart or Mercury."

"Stephanie is a junior member of our team who made an immature decision," Becky Warren, managing director for Mercury, said in the statement. "She showed very poor judgment, and Mercury takes full responsibility. We are taking the necessary disciplinary actions. This is an isolated incident that has never happened before and will not happen again."

Warren would not confirm to the Times whether Harnett was fired or resigned, saying only she is "no longer with our firm."

Wal-Mart spokesman Steven Restivo said what Harnett did was "unacceptable, misleading and wrong."

"Our culture of integrity is a constant at Wal-Mart, and by not properly identifying herself, this individual's behavior was contrary to our values and the way we do business," Restivo told the Times.

Harnett did not respond to an email seeking comment from the Times, and a phone message left by The Associated Press at a listing in her name was not immediately returned.

The incident was first reported by the website Gawker.

___

Information from: Los Angeles Times, http://www.latimes.com

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Friday, June 15, 2012

Trade Group Says BLM Fracking Rule Imposes $1.615 Billion Cost to

Redundant rule usurps state authority while threatening jobs and economic growth

This week the Western Energy Alliance released a full economic analysis of the Bureau of Land Management?s (BLM) proposed rule to regulate hydraulic fracturing on public lands from John Dunham & Associates. BLM?s proposed rule will impose a cost to society of at least $1.499 billion and as high as $1.615 billion annually. The rule will divert productive resources away from energy development, job creation, and economic growth into federal compliance redundant with state regulation, further disadvantaging western public lands states.

?States have been successfully regulating fracing for generations, including on federal lands, with no incident of contamination that would necessitate redundant federal regulation,? said Kathleen Sgamma VP of Government and Public Affairs for Western Energy Alliance.? ?BLM?s proposed fracing rule would impose a huge cost on society by diverting $1.615 billion annually away from investment in job creation into redundant regulation.?

?The Interior Department is willing to rush forward with regulations that lack a scientific basis and a thorough economic analysis as required for major rules that exceed the $100 million cost threshold,? continued Sgamma. ?Western Energy Alliance calls on the federal government to abandon plans to move forward with this rule.?

WEA Quick Facts:
* Operators developing on federal lands must obtain state permits and comply with all state regulations.??
* States have the expertise to properly regulate hydraulic fracturing, and have done so for over 60 years.?
* There have been no incidents of ground water contamination from fracing on federal lands that would necessitate the rule.
*?Any new federal regulation prior to the release of Environmental Protection Agency?s (EPA) ongoing scientific study examining fracing is premature.

* BLM failed to conduct a full economic assessment required for rules with over $100 million in annual cost, and therefore the rule violates the Paperwork Reduction Act, the Small Business Regulatory Enforcement Fairness Act, the Unfunded Mandates Reform Act, the Regulatory Flexibility Act, the Small Business Regulatory Enforcement Fairness Act, and Executive Order 12866 Regulatory Planning and Review.

Several western governors, Tribes, Members of Congress and the Interstate Oil & Gas Compact Commission have publicly opposed BLM regulating hydraulic fracturing on public lands (view a partial list here).

Click here to read the economic analysis prepared by John Dunham & Associates quantifying the $1.499 ? $1.615 billion cost.

Click here to read Western Energy Alliance?s letter to the White House Office of Management and Budget (OMB).

Click here to read Western Energy Alliance?s letter to Secretary Ken Salazar requesting a suspension of the rule.

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Tense film scenes trigger brain activity

ScienceDaily (June 14, 2012) ? Visual and auditory stimuli that elicit high levels of engagement and emotional response can be linked to reliable patterns of brain activity, a team of researchers from The City College of New York and Columbia University reports. Their findings could lead to new ways for producers of films, television programs and commercials to predict what kinds of scenes their audiences will respond to.

"Peak correlations of neural activity across viewings can occur in remarkable correspondence with arousing moments of the film," the researchers said in an article published in the journal Frontiers in Human Neuroscience. "Moreover, a significant reduction in neural correlation occurs upon a second viewing of the film or when the narrative is disrupted by presenting its scenes scrambled in time."

The researchers used EEG (electroencephalography), which measures electrical activity across the scalp, to collect data on brainwaves of 20 human subjects, who were shown scenes from three films with repeat viewings. Two films, Alfred Hitchcock's "Bang! You're Dead" and Sergio Leone's "The Good, the Bad and the Ugly," contained moments of high drama expected to trigger responses. The third, an amateur film of people walking on a college campus, was used as a control.

"We found moments of high correlation (between brainwave activity during separate viewings) and moments when this did not occur," said Dr. Lucas C. Parra, Herbert G. Kayser Professor of Biomedical Engineering in CCNY's Grove School of Engineering, and a corresponding author. "By looking at patterns of oscillation we could tell at which moments a person was particularly engaged. Additionally, we could see whether the correlation occurred across subjects and repeated viewings."

Measurements along the EEG alpha activity scale show the degree of attentiveness in a person, he explained. When the oscillations are strong, a person is relaxed, i.e. not engaged. When a person is very attentive, alpha activity is low.

Peaks in engagement were correlated to three kinds of scenes, said Dr. Jasek Dmochowski, a post-doctoral fellow in the Grove School and a corresponding author. They included moments with powerful visual cues, such as a close-up on the gun in "Bang! You're Dead," scenes with ominous music in which the visual component was not significant, and meaningful scene changes.

The researchers found significantly less neural correlation on participants' second viewings and when scenes were scrambled and shown out of sequence. "Following a narrative is complex and involves a lot of distributed processing. When a person doesn't have a sense of the narrative there is much less correlation (across views of the same or another subject)," Dr. Dmochowski said.

Having demonstrated the correlations between intense stimuli and brainwave reliability, the research team now wants to locate where in the brain the response occurs, Professor Parra said. He wants to deploy a combination of EEG and magnetic resonance imaging to "get the best of both worlds:" the fine temporal resolution of EEG and the detailed imagery of MRI.

The team sees several potential applications for the ability to quantify levels of engagement, including neuro-marketing, quantitative assessment of entertainment, measuring the impact of narrative discourse and the study of attention deficit disorders. "Advertisers would love to know where and when an ad is engaging," he noted.

"The potential to measure engagement is huge since this provides an objective way to collect data," added Dr. Dmochowski, who currently is investigating whether there is a correlation between social media usage and brain activity in young people while watching "The Walking Dead," a drama series on the American Movie Classics cable network.

"We are mining Twitter to measure the depth of watching," he continued. "We think there will be many correlations between scenes that elicit social media responses and neural signatures, and we can look at both positive and negative responses."

The study was funded by a Defense Advanced Research Program Agency grant. Joao Dias of City College and Paul Sajda of Columbia University collaborated with Professor Parra and Dr. Dmochowski on the research.

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The above story is reprinted from materials provided by City College of New York.

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Journal Reference:

  1. Jacek P. Dmochowski, Paul Sajda, Joao Dias, Lucas C. Parra. Correlated Components of Ongoing EEG Point to Emotionally Laden Attention ? A Possible Marker of Engagement? Frontiers in Human Neuroscience, 2012; 6 DOI: 10.3389/fnhum.2012.00112

Note: If no author is given, the source is cited instead.

Disclaimer: This article is not intended to provide medical advice, diagnosis or treatment. Views expressed here do not necessarily reflect those of ScienceDaily or its staff.

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