Tuesday, October 15, 2013

Support Unclear For GOP's Plan To End Shutdown




Audio for this story from Morning Edition will be available at approximately 9:00 a.m. ET.



 



House Republicans were expected to announce their own plan Tuesday to end the partial government shutdown and avert a default on the national debt. But House Speaker John Boehner came to the microphones and kept things very vague.



Copyright © 2013 NPR. For personal, noncommercial use only. See Terms of Use. For other uses, prior permission required.


DAVID GREENE, HOST:


NPR's business news begins with the latest on the deadlock here in Washington.


(SOUNDBITE OF MUSIC)


GREENE: We've been following the story all this hour: House Republicans have been expected to announce their own plan to end the partial government shutdown and avert a default on the national debt. But House Speaker John Boehner came to the microphones a short while ago and kept things very vague.


(SOUNDBITE OF SPEECH)


REPRESENTATIVE JOHN BOEHNER: There are a lot of opinions about what direction to go. There have been no decisions about what exactly we will do. But we're going to continue to work with our members on both sides of the aisle.


GREENE: Let's bring our congressional correspondent Tamara Keith in. Tam, when we spoke earlier this hour, you had said that there might not be enough Republican support for a plan that Boehner was coming up with. Is that what might have happened here?


TAMARA KEITH, BYLINE: That's exactly what it looks like happened. He went in with a plan. He came out with: We've got a lot of ideas, here. And that was basically the vibe I got from California Republican Darrell Issa. When he was exiting the meeting, I asked him what the support level was among House Republicans, and whether it was unanimous.


REPRESENTATIVE DARRELL ISSA: Unanimous would be Democratic Party. We're the Republican Party, so we're nearly unanimous, at best.


KEITH: At best. And there have been just a - House Republicans are really struggling with how to move forward, here.


GREENE: House Speaker John Boehner in a position that is becoming all too familiar. But let's just step back, if we can, Tamara. We had a Senate plan. There was talk of a bipartisan deal to avert the default on the debt and the government shutdown, or this Republican plan, maybe not enough support for it. Are we any closer to a compromise on these two issues today?


KEITH: The Senate is still moving forward, and there's this idea that sometimes it's darkest before the light. Sometimes when there's total chaos here in the capital and you don't know which way is up, ultimately, that leads to something emerging that will actually work. And this could be part of Boehner telling his members that they just have to go with Democratic support or go with the Senate plan.


GREENE: All right. We'll be following that story all day long on NPR News. That's our congressional correspondent, Tamara Keith. Thanks, Tamara.


KEITH: You're welcome.


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NPR transcripts are created on a rush deadline by a contractor for NPR, and accuracy and availability may vary. This text may not be in its final form and may be updated or revised in the future. Please be aware that the authoritative record of NPR's programming is the audio.


Source: http://www.npr.org/2013/10/15/234752361/support-unclear-for-gops-plan-to-end-shutdown?ft=1&f=3
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The Rage of Dante




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The Rage of Dante


The anger of nature are caused by beasts. What would you do with them? Kill them or tame them?



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This topic is an Out Of Character part of the roleplay, “The Rage of Dante”. Anything posted here will also show up there.







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Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.





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This is the auto-generated OOC topic for the roleplay "The Rage of Dante"

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Soki: but what did my face do to you before?
ICry: Lol what? "but whats on my face? Whore?"
Soki: No, that''s not what I said -Lhfao-

-ICryForAFamily & Soki 11/12/10




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ICryForAFamily

Member for 4 years















May i reserve the Sanctuary Rider?




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AvalonKnight

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Hey i'll be The Oblivion Sloth, lazy characters are my speaciality :3
oh long time no see avalon!




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We have found a witch, may we burn him? (Unqualified Offerings)

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Google Glass: Yes, it's that bad


Google Glass: Yes, it's that bad

Credit: Reuters/Stephen Lam



I've wanted a Google Glass since Commander Sisko had one on "Star Trek Deep Space 9." I ignored the warning that only the Vorta could wear them without getting a terrible headache. I thought: It's like having your own private wearable big-screen TV! But hey, I was like 14 or 15 when that show started. (I mention this only to make my editor feel old.)


At an illustrious event entitled "Glass Durham," which took place at Bay 7 in the historic American Tobacco campus, I was cured of this childhood fantasy. Or at least, this incarnation of it.


[ Also on InfoWorld: Robert X. Cringely presents as evidence yet another reason to hate Google Glass. | Stay up on the latest developer news with InfoWorld's Developer World newsletter. ]


Terminally hip
Google is trying to market something that makes you look like a dork as fashionable. Of course, I am no fashion diva. My wife once said that clothes make a statement about you. When I asked what my clothes say, she replied, "That you like zombies and the beach."


Anyway, I stood in line with a bunch of people who looked like the fools who stand in line for the latest iPhone. The Glass logo suggested an electronic indie rock hipster fair flash mob could break out at any moment. Each youth waited faithfully for a chance to look like a model in some futuristic Aryan dystopia.


Google flew in a few Californians and temp-hired a bunch of recent UNC grads to pretend to have worn Glass for months. A good portion of the demo was "well, this is pre-recorded because we're having Internet problems," which pointed to a major problem with the device: It requires your phone to provide the Internet or reliable Wi-Fi.


When can I actually get one?
I asked a few basic questions about Glass: When will it be available to developers outside of San Francisco, where they hold the Google.io event? The marketoid told me that it isn't just San Francisco, it's also New York and Los Angeles as well! No idea when it would be available to other developers.


This presents a potential problem for Google. Google.io is a marketing event. You need to distribute more units to more developers than will come to your conference in order to launch with enough applications to prevent the thing from flopping. (Ask HP how WebOS went.)


For consumers, the device will be available "sometime in 2014." So these Glass events are mainly about building demand.


I also asked about battery life. The marketoid said about a day of normal use.


Source: http://akamai.infoworld.com/d/application-development/google-glass-yes-its-bad-228478?source=rss_mobile_technology
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Anthony Hopkins writes 'Breaking Bad' love letter

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6 hours ago

Image: Anthony Hopkins, Bryan Cranston

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British actor Anthony Hopkins, left, has heaped high praise on Bryan Cranston for his work as Walter White on "Breaking Bad."

Oscar winner Anthony Hopkins is no slouch in the acting department, but after binge-watching all six seasons of "Breaking Bad" recently, he couldn't resist writing a letter to star Bryan Cranston to tell him it was the best acting he had seen — ever.

The letter showed up Sunday on the Facebook page of actor Steven Michael Quezada, who played DEA agent Steve Gomez on the AMC hit. It was quickly picked up across the web, but on Monday the post, along with a tweet about it from Quezada, disappeared.

Arnold Robinson, a publicist for Hopkins, confirmed to TODAY on Monday that the letter was indeed real. And a source at United Talent Agency, which represents both Hopkins and Cranston, told TODAY that Hopkins wanted to write Cranston because he admired his work so much. Hopkins was complimentary of the entire cast, and the UTA source said Cranston shared it, not expecting the letter to go viral.

Hopkins writes that he was compelled to reach out after what he refers to as two weeks of "addictive" viewing.

I have never watched anything like it. Brilliant!

Your performance as Walter White was the best acting I have seen — ever.

I know there is so much smoke blowing and sickening bull---- in this business, and I've sort of lost belief in anything really.

But this work of yours is spectacular — absolutely stunning. What is extraordinary, is the sheer power of everyone in the entire production. What was it? Five or six years in the making? How the producers (yourself being one of them), the writers, directors, cinematographers.... every department — casting etc. managed to keep the discipline and control from beginning to the end is (that over used word) awesome.

Hopkins is no stranger to portraying crafty monsters — he won his Academy Award for the role of Hannibal Lecter in 1991's "The Silence of the Lambs."

"Thank you," the 75-year-old actor writes. "That kind of work/artistry is rare, and when, once in a while, it occurs, as in this epic work, it restores confidence. You and all the cast are the best actors I've ever seen."

Cranston, 57, won three Emmys for his work as the high-school-teacher-turned-meth-kingpin Walter White. Last month he lost out to Jeff Daniels of HBO's "The Newsroom," but "Breaking Bad" won the Emmy for best drama series.








Source: http://www.today.com/entertainment/anthony-hopkins-binges-breaking-bad-writes-bryan-cranston-glowing-letter-8C11390530
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Sunday, October 13, 2013

The Top 5 Board Games That Really Will Ruin Friendships - Kotaku

One piece of trivia orbits modern board gaming like a dark, sexy star. Someone who doesn't really play them will always have heard from their friend, who heard it from another friend, that games like Game of Thrones or Battlestar Galactica are mean. They ruin friendships.


It's true that in recent years, board games have been discovering the joy of traitors and treachery. As anyone who's played a particularly tense round of poker will know, there's a strange, emotional core to table games. When you're next to somebody and sharing this experience, you really do connect with them. As I wrote for Kotaku a couple of months back, board games are emotional power adaptors.


But Game of Thrones? Battlestar Galactica? These are games where the backstabbing and twists of the knife are expected. If you really want to test your friendships, these are the games you should be playing.


The Top 5 Board Games That Really Will Ruin Friendships


Play Werewolf with friends who hold a grudge


Oh, god.


Werewolf is similar to Mafia or The Resistance, if you've played either of those. A room full of players (and candles, and spooky music if you're doing it right) take on the role of villagers, trying to find and lynch the werewolf players in their midst.


Every night all the villagers “go to sleep” by closing their eyes. The werewolves “awake” and silently decide which villager to murder. A moderator declares theatrically who's been found dead, you all decide who to lynch again, and play continues until all the werewolves are dead or there are as many werewolves as villagers. This is a game where simply announcing you trust someone can be the missing piece of the puzzle for other players.


Werewolf couldn't be simpler, but there's nothing better for bringing out the worst in people. The entire game is just scum rising to the top of a simmering pot of tension. One hapless player will always be eaten by the wolf players before the first turn of the game. In the day, players will form terrifying pitchfork mobs powered by the noisiest player's half-formed logic. If you're playing with the Hunter, their shotgun will let them take a player of their choice down with them. The secret Lovers will be trying to keep their partner alive, no matter what team they're on. There are dozens of these modules to keep the game fresh, and best of all, when anyone dies, which side they're on isn't revealed until the game's over.


But Werewolf isn't just a game that gives that friend of yours who bears grudges a lot of reasons to be upset. It's a game where that player will have to sit in impotent silence after being unfairly lynched, until the entire game is finished.


But it gets worse, because in the next game, that friend's anger becomes a tool for the werewolves to use. When the person he's angry at shows up dead, said grudge-bearing player is going to be the target for an unfair lynching again.Oh, dear.


The Top 5 Board Games That Really Will Ruin Friendships


Play Twilight Imperium with friends who role-play


Ah, Twilight Imperium. The all-you-can-eat-buffet of strategic board gaming. Here's a game where just 20 minutes might see the orbital bombardment of the human home world, a meeting of the galactic council, new trade routes being formed, a hostage exchange, someone's flagship being destroyed in an illegal minefield and someone developing the tech required to build huge, plastic War Suns.


What makes Twilight Imperium an exciting game, as opposed to just an exciting board game, is that every one of these events will impact everyone's social standing with one another. Because everybody's physically so close to one another and ships are so precious, there's an awful lot of talking in TI before anyone does anything. Everything from alliances, to non-aggression treaties, to trade embargoes are decided without the need for rules, but at the clink of a beer.


There's a problem, though. Everybody gets an alien race to play at the start of Twilight Imperium. Perhaps you'll be the grand, pompous Winnu, or maybe the Sardakk N'orr, a species of horrifying, murderous beetles.


This brings us to a problem. Some players are going to play Twilight Imperium like the po-faced strategy game it is. But the game's just so colourful and tells such a bold, bright story that players are often drawn towards “acting their race.”


Guess what happens when you sit a very serious strategy gamer between someone pretending to be a computer virus, and another pretending to be a beetle. You'll be able to see the steam coming out of their ears by the second or third council.


The Top 5 Board Games That Really Will Ruin Friendships


Play Space Alert with an incompetent


Space Alert is one of the best games I've ever played. In a mission spanning 10 real-life minutes, you and a team of three or four friends have to keep your spaceship safe against threats ranging from hostile fighter craft, to a space octopus, to asteroids, to a nuclear device in your engine room. Or possibly all of these at once.


Without a shadow of a doubt, Space Alert is the most stressful board game in my collection. Imagine trying to calculate the optimal moment to fire the starboard laser at an incoming planetoid. Now, imagine all of your friends shouting at one another (and you) while you do it. Now, imagine that if you fail, everybody dies. Now, imagine you've noticed that there's no energy in the port-side reactor, and you'll need somebody to get down there are siphon energy into it immediately. Now stop imagining because this is REALLY HAPPENING and you have TWENTY SECONDS, GO, GO, GO


Losing a game of Space Alert after trying your hardest can be pretty crushing (perhaps literally figuratively, should you encounter a black hole). Losing five games in a row is even worse. But losing ship after ship because that one friend of yours isn't paying attention, and laughs contentedly every time something goes wrong? You'll start wanting to drag him into a real-life airlock.


The Top 5 Board Games That Really Will Ruin Friendships


Play Merchants & Marauders with sore winners


Z-Man Games' Merchants & Marauders is THE pirate board game. Some people will tell you that that's Libertalia, but those people will be boring and smell of beef. Merchants & Marauders offers piracy that feels all the more illicit because players don't have to do it. You can trade goods, hunt rumours, take on missions, collect bounties on pirates or even other players. It's the table game of Sid Meier's Pirates!, except with the most aggressive local multiplayer you've ever seen.


Here's the thing about Merchants & Marauders. If two players are brave or dumb enough to fight, the winning player will receive:


  • Everything in the loser's cargo hold
  • Their ship
  • Their crew
  • All the money onboard

Sounds pretty humiliating, right? But we're not finished! They also get...


  • Any rumours the loser was holding
  • Their hand of special, one-shot action cards
  • In a very real sense, their dignity

It's the ludic equivalent of having your legs waxed. Losing all this can set you back by hours, to say nothing of watching your friend idly throwing your cargo overboard because he can't carry it all.


In the right conditions, this can be kind of character-building. Losing everything and starting from nothing again with a smile on your face? That demands spirit.


But I would never, ever play Merchants & Marauders with sore winners. To lose everything to a friend who's going to make fun of you? For hours? You're looking at the start of a suitably thematic drunken brawl.


The Top 5 Board Games That Really Will Ruin Friendships


Play Diplomacy at all


The Game of Thrones board game gets all the hype. All the talk of how its players will be performing traitorous plays that make the Red Wedding look like a Super Sweet 16.


But if you really want to put you and your friends to the test, you go to Amazon and you buy a copy of Diplomacy. Originally released in 1954, this is the original game for treacherous motherf*****s.


Each turn of Diplomacy is made up of three phases. First, everybody leaves the table to engage in private discussions with the rest of the European powers. Second, everybody writes the moves for all of their pieces. Third, everything moves at once, with very nuanced rules for “supporting” that make alliances crucial. Fourth, you do it again, having seen that bastard Russia friend was playing you the whole time, and he and Turkey are going to be carving you up like a battery hen for the next two hours.


In other words, it's Game of Thrones, but players have to look one another in the eye for 15 minutes before dicking each other over. A game so cold that it turns players abandoning the game into a feature, with their country falling into “civil disorder.”


Oh god. Am I making this sound fun? I'm trying not to. I'm serious.


Buy Diplomacy at your own risk. I will absolutely not be held accountable.


Quintin Smith is a games columnist able to identify different board game manufacturers by their scent. He is not proud of this. He's part of a team working to make a home for play in Shut Up & Sit Down, and @quinns108 on Twitter.

Source: http://kotaku.com/the-top-5-board-games-that-really-will-ruin-friendships-1443867215
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Saturday, August 3, 2013

Avatar will have three sequels, next movie is due in December 2016

When Avatar hit theaters in 2009 it was notable not only for its incredible computer rendered special effects and record breaking box office returns, but also as a touchstone for a resurgence of 3D movies. Now 20th Century Fox and director James Cameron have announced plans to build out a quadrilogy of Avatar movies. Screenwriters Rick Jaffa, Amanda Silver, Shane Salerno and Josh Friedman are all on board to collaborate on the screenplays for movies 2, 3 and 4, which will be produced by Cameron and Jon Landau's Lightstorm Entertainment. Avatar 2 is scheduled to hit theaters in December 2016, with the other movies following in 2017 and 2018. WETA remains on hand to produce the special effects, we'll see what advancements in technology (Jim's in love with high framerates but The Hobbit didn't garner a universally positive response) allow them to create this time around and if audiences come out in similar numbers -- hopefully the 3D Blu-ray (or whatever format is around) doesn't take so long to arrive at retail this time.

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Source: http://www.engadget.com/2013/08/01/avatar-sequels-start-in-2016/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget

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